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Solid Angle - Rendering Glass Surfaces with Arnold.In Maya, confirm that the materials being used are Arnold Shaders.
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Assign an aiStandardSurface Shader to the desired object.These shaders can be found in the Hypershade in the create section: To render successfully, Arnold compatible lights must be in the scene.Scroll down, and click the Transmission roll-down menu.Select the aiStandardShader assigned to the object.Scroll down, and click the Arnold roll-down menu.Go to the Shape node tab (in the example below, the Shape node tab is named windsheildShape).Open the Attribute Editor (press Ctrl + A if it is not already open).To make that shader render transparent with Arnold in Maya, the Opaque option must be disabled on the shape node of the object. Render using Batch Render or a single image as needed.Add basic lighting to the scene by selecting the SkyDome light from the Arnold Tab: This shader models a material consisting of ten components that are layered and mixed hierarchically as illustrated in the diagram below.
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